I don’t know how many “screenshots” I’ll be taking in this game – when you go into the “camera”, the game doesn’t pause … things keep happening (so getting an action shot could get you killed). Screenshots from the cockpit aren’t too bad, but until the game developers allow the PS4 players to change the cockpit color, I really don’t want to make you suffer from the orange HUD.
Okay so for the rest of this post, I’m just going to call it “the HOTAS” or “joystick”. It is, however, the only joystick I’m aware of that’s made for the PS4. Even then, it’s up to the game to support the HOTAS. Elite: Dangerous supports this product, and actually does it fairly well. Is it worth the $60 or more you’ll likely spend on it in addition to the $60 you’d spend (at this time) on Elite: Dangerous and the Horizons DLC? That would depend on how much time you’ll be spending on Elite: Dangerous. The HOTAS isn’t perfect, either; it certainly has a flaw or two that will make the more picky gamer out there positively hate the accessory. Read on for a full review. Continue reading A Day With The “Thrustmaster T.Flight Hotas 4 Flight Stick for PS4 & PC”→
Yes, I occasionally play other games. No Man’s Sky has been an obsession for a while, but I took a break to play Sniper Elite 4 for a bit, and there are occasions where I play other games (I just typically don’t stream them). But I returned from a trip on June 30 to see that the PS4 had already downloaded the preordered Elite: Dangerous, so I’ve been playing that since. Continue reading “Elite:Dangerous” Is Out For The PS4→
I’ve lost my taste for exploration, at least for a little while; No Man’s Sky‘s servers seem to be a bit unpredictable. While not strictly a trophy hunter, I figured I’d take the time to at least attempt a run to the Center of Euclid in the PermaDeath difficulty mode, which is supposedly a little more difficult than Survival … and potentially much more punishing of mistakes. If I make it to the Center without dying, I get the trophies for doing so on PermaDeath and Survival modes. Continue reading No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster→
A new update to No Man’s Sky has dropped and it includes several new features, apparently fixes several bugs, but as would be not unexpected, introduces a few as well. In addition, not all of the features are all that great. For every change, there’s both a good aspect and a bad aspect. And while a lot of what’s good or bad can be subjective, some of those opinions could be considered objective.
I was asked on a Reddit thread how I managed to put a waypoint on Lennon, aka HubCap, when I hadn’t been there before. Mind you, I was only a few hundred light years away in the video, but I had originally gotten a waypoint on TopOfTheTree when I was 11 hops out (4000+ light years, or 16,000+ light years, depending on the method of measurement, since there’s a bug with all that). I wrote a rather lengthy response, reproduced below (with hyperlinks and some additional text trying to make clear the difference between “actual” distance and “Linear Distance” reported by the Galactic Map – and of course the occasional edit since then): Continue reading Finding The Galactic Hub In “No Man’s Sky”→