I’ve lost my taste for exploration, at least for a little while; No Man’s Sky‘s servers seem to be a bit unpredictable. While not strictly a trophy hunter, I figured I’d take the time to at least attempt a run to the Center of Euclid in the PermaDeath difficulty mode, which is supposedly a little more difficult than Survival … and potentially much more punishing of mistakes. If I make it to the Center without dying, I get the trophies for doing so on PermaDeath and Survival modes. Continue reading No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster
Been a while since I’ve done one of these. A majority of the shots included will be using the new PathFinder Update’s “photo mode”.
A new update to No Man’s Sky has dropped and it includes several new features, apparently fixes several bugs, but as would be not unexpected, introduces a few as well. In addition, not all of the features are all that great. For every change, there’s both a good aspect and a bad aspect. And while a lot of what’s good or bad can be subjective, some of those opinions could be considered objective.
I know – with the lack of posts here, you’d think I’d have given up on gaming in general. But no, I’m still dealing with my addiction to No Man’s Sky and my fascination with the Galactic Hub Project. I’ve been trying not to be too lazy and at the very least adding pages to the Hub-used No Man’s Sky Wiki. Thing is, this has me actually looking for old discoveries and revisiting old systems. And it was this that made me move my base. Continue reading No Man’s Sky – Revisiting Old Discoveries: Why I Moved My Base
I was asked on a Reddit thread how I managed to put a waypoint on Lennon, aka HubCap, when I hadn’t been there before. Mind you, I was only a few hundred light years away in the video, but I had originally gotten a waypoint on TopOfTheTree when I was 11 hops out (4000+ light years, or 16,000+ light years, depending on the method of measurement, since there’s a bug with all that). I wrote a rather lengthy response, reproduced below (with hyperlinks and some additional text trying to make clear the difference between “actual” distance and “Linear Distance” reported by the Galactic Map – and of course the occasional edit since then): Continue reading Finding The Galactic Hub In “No Man’s Sky”
So it’s been a week since the last screenshots post, and there’s been a few developments. Good time for a screenshots post. Continue reading No Man’s Sky – Screenshots XV
I’ve become aware of the Galactic Hub. In short, it’s a region of space (no where near the center, so it’s not a hub in that sense) that, given a little bit of effort (unless you’re very close to the center), everyone in No Man’s Sky should be able to get to. While there isn’t any “classical” multiplayer in the game, the Hub (in short) is where the ability to share discoveries and leave messages shines. Continue reading Heading Towards The Galactic Hub – No Man’s Sky
After failing to find White Lightning, I spent five days searching for Blueberry Dream 2 … and I find her … Continue reading No Man’s Sky – Screenshots XIV
I have spent days and days, scouring two systems for ships that I’ve seen in the space station, attempting to find them crashed. While I didn’t find White Lightning at all and haven’t found Blueberry Dream 2 yet (EDIT: I found her after five days of searching with 48 slots at the second to last Transmission Tower/Crash site I was going to visit before breaking down and buying her at 46 slots), I think I’ve figured out some of the peculiarities of how you can search for that particular ship you saw crashed somewhere in No Man’s Sky. Mind you, this is all based on my experience, and there’s definitely the possibility that your experiences may differ. Continue reading No Man’s Sky: Find Crashed Ships
This isn’t as much of a review as it is a “state of the game”. I’ll divide the post up into bugs I’ve encountered that annoy me and enhancements I’d like to see. Continue reading No Man’s Sky: Where It’s At; What I’d Change