So with VR announced for No Man’s Sky in the Beyond update, dropping somewhere close to my birthday, I had something to put on my list (along with an excuse to upgrade to a PS4 Pro). For a good portion of NMS, VR is, quite simply, sublime. But it’s not perfect. Continue reading PlayStation VR: Great! … With The Right Games …
I Made The Journey: Beagle Point and Oevasy SG-Y D0

I started the journey by hopping the four stations between the Bubble and Colonia-area, but instead of stopping by Colonia proper, I launched myself towards Beagle Point from Rodentia, the remote home of the FuelRats, on June 2, 2019. Continue reading I Made The Journey: Beagle Point and Oevasy SG-Y D0
SUBNAUTICA: Survival Under The Sea
Subnautica is now out for the PS4. I’d been looking forward to the promise of playing this game for some time after having watched a stream or two; as a former SCUBA diver, the idea of having to live under water isn’t necessarily something I’d object to. Add in a decent story with mostly open play and some survival elements, and you’ve got my curiosity. However … all is not well on the console port of the game.
NMS – VISIONS: Color Changes/Base Move
It’s always been about the blue and the view with me when it comes to my No Man’s Sky bases. But the VISIONS update dropped recently, expanding the color palette for some planets, namely the “normal” ones. So, what was green grass and blue seas and sky becomes red seas, brown water, and yellow grass. This calls for a base move. Continue reading NMS – VISIONS: Color Changes/Base Move
“The Long Dark”: A Challenge In Survival
Okay, so I’m a gamer. But it’s been a while since I’ve had a decent computer and I won’t play many FPS games on console. But then the whole point of The Long Dark is not to shoot: it’s to survive. And while it can be challenging and stressful, knowing that everything out there (including, to some extent, yourself) is trying to kill you makes surviving even just one more day rewarding. Continue reading “The Long Dark”: A Challenge In Survival
“Elite Dangerous” Screenshots: Exploration, New Ships, “The Oracle” Rescue

I visited one of the odd spots of the game, went on a short exploration trip to the “top” of the galaxy, bought a few new ships, and rescued some people from a station the Thargoids attacked.
Continue reading “Elite Dangerous” Screenshots: Exploration, New Ships, “The Oracle” Rescue
“Elite: Dangerous” – Screenshots: Trip To Sagittarius A* and Colonia

While the beginning of the trip was chronicled at the tail end of my previous “screenshots” post, all of these are the rest of the trip. Enjoy! Continue reading “Elite: Dangerous” – Screenshots: Trip To Sagittarius A* and Colonia
Long Distance Travel In “Elite: Dangerous”
As I take a break from the return leg of my Grand Tour at Vihara Gate in Kashyapa, I figured I’d touch on some of the methods and decisions a player would need to make if they were going to do long distance travel in Elite: Dangerous. It all depends on why you’re going, and either way, there’s things you should be aware of before making the trip. Continue reading Long Distance Travel In “Elite: Dangerous”
Elite: Dangerous – Screenshots V

A collection of screenshots outlining a little bit of some BackGround Simulation stuff I played with, the grind to Duke, the purchase of the glorious Imperial Cutter “Prime Mover”, and of course the beginning of my Grand Tour around some key locations of the Galaxy. Continue reading Elite: Dangerous – Screenshots V
“Elite: Dangerous” – Getting The Most Out Of It+Bot’s Long Term Plans (Grand Tour)
Hopefully this won’t be a horrendously long post … but it probably will be. Included in this (probably rambling) post will be a list of links with explanations of how those links will help you get the most out of Elite: Dangerous. The “backdrop” for the post, though, is my current long term plan, which I’m calling “The Grand Tour”. Continue reading “Elite: Dangerous” – Getting The Most Out Of It+Bot’s Long Term Plans (Grand Tour)