Tag Archives: no-mans-sky

“No Man’s Sky” Update 1.3: Atlas Rises

I hope by the end of the post you don’t think I hate the game – that wouldn’t be true. It is fair to say that there’s a lot more negative I can say about this update and that the impact of the changes made has really hit home for someone who spent a lot of time putting effort in to both labeling the system and planet names in an informative manner, as well as contributing to the No Man’s Sky Wiki as part of the r/NMSGalacticHub Project. That doesn’t mean I think the update was a mistake or in any way ruined the game. However, some of the bugs and mechanics I’ve encountered at the very least have me hesitant to play much more until another bug fix update or two comes out. Continue reading “No Man’s Sky” Update 1.3: Atlas Rises

So You Want To Go To The Galactic Hub In “No Man’s Sky”

I’ve been meaning to sit down and write an FAQ for both the Hub and No Man’s Sky for a while.  But, barring that, I’ve decided to start working on this guide instead.  It will cover things that might not actually be part of an FAQ.  When you want to go to the Galactic Hub, there’s some key concepts you need to know right off the bat.  A lot of this I’ve covered elsewhere, but not nearly as well organized. Continue reading So You Want To Go To The Galactic Hub In “No Man’s Sky”

No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster

I’ve lost my taste for exploration, at least for a little while; No Man’s Sky‘s servers seem to be a bit unpredictable.  While not strictly a trophy hunter, I figured I’d take the time to at least attempt a run to the Center of Euclid in the PermaDeath difficulty mode, which is supposedly a little more difficult than Survival … and potentially much more punishing of mistakes.  If I make it to the Center without dying, I get the trophies for doing so on PermaDeath and Survival modes. Continue reading No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster

No Man’s Sky – PathFinder Update! Good, and Bad

A new update to No Man’s Sky has dropped and it includes several new features, apparently fixes several bugs, but as would be not unexpected, introduces a few as well.  In addition, not all of the features are all that great.  For every change, there’s both a good aspect and a bad aspect.  And while a lot of what’s good or bad can be subjective, some of those opinions could be considered objective.

Continue reading No Man’s Sky – PathFinder Update! Good, and Bad

No Man’s Sky – Revisiting Old Discoveries: Why I Moved My Base

I know – with the lack of posts here, you’d think I’d have given up on gaming in general.  But no, I’m still dealing with my addiction to No Man’s Sky and my fascination with the Galactic Hub Project.  I’ve been trying not to be too lazy and at the very least adding pages to the Hub-used No Man’s Sky Wiki.  Thing is, this has me actually looking for old discoveries and revisiting old systems.  And it was this that made me move my base. Continue reading No Man’s Sky – Revisiting Old Discoveries: Why I Moved My Base

Finding The Galactic Hub In “No Man’s Sky”

I was asked on a Reddit thread how I managed to put a waypoint on Lennon, aka HubCap, when I hadn’t been there before.  Mind you, I was only a few hundred light years away in the video, but I had originally gotten a waypoint on TopOfTheTree when I was 11 hops out (4000+ light years, or 16,000+ light years, depending on the method of measurement, since there’s a bug with all that).  I wrote a rather lengthy response, reproduced below (with hyperlinks and some additional text trying to make clear the difference between “actual” distance and “Linear Distance” reported by the Galactic Map – and of course the occasional edit since then): Continue reading Finding The Galactic Hub In “No Man’s Sky”

Heading Towards The Galactic Hub – No Man’s Sky

I’ve become aware of the Galactic Hub.  In short, it’s a region of space (no where near the center, so it’s not a hub in that sense) that, given a little bit of effort (unless you’re very close to the center), everyone in No Man’s Sky should be able to get to.  While there isn’t any “classical” multiplayer in the game, the Hub (in short) is where the ability to share discoveries and leave messages shines. Continue reading Heading Towards The Galactic Hub – No Man’s Sky