While the beginning of the trip was chronicled at the tail end of my previous “screenshots” post, all of these are the rest of the trip. Enjoy! Continue reading “Elite: Dangerous” – Screenshots: Trip To Sagittarius A* and Colonia
Long Distance Travel In “Elite: Dangerous”
As I take a break from the return leg of my Grand Tour at Vihara Gate in Kashyapa, I figured I’d touch on some of the methods and decisions a player would need to make if they were going to do long distance travel in Elite: Dangerous. It all depends on why you’re going, and either way, there’s things you should be aware of before making the trip. Continue reading Long Distance Travel In “Elite: Dangerous”
Elite: Dangerous – Screenshots V
A collection of screenshots outlining a little bit of some BackGround Simulation stuff I played with, the grind to Duke, the purchase of the glorious Imperial Cutter “Prime Mover”, and of course the beginning of my Grand Tour around some key locations of the Galaxy. Continue reading Elite: Dangerous – Screenshots V
“Elite: Dangerous” – Getting The Most Out Of It+Bot’s Long Term Plans (Grand Tour)
Hopefully this won’t be a horrendously long post … but it probably will be. Included in this (probably rambling) post will be a list of links with explanations of how those links will help you get the most out of Elite: Dangerous. The “backdrop” for the post, though, is my current long term plan, which I’m calling “The Grand Tour”. Continue reading “Elite: Dangerous” – Getting The Most Out Of It+Bot’s Long Term Plans (Grand Tour)
Elite: Dangerous – Screenshots IV
Smaller collection of screenshots – but these include several from a Thargoid encounter! Continue reading Elite: Dangerous – Screenshots IV
“Elite: Dangerous” – Screenshots III
Trips to Sol, places remote, some mining, and also some assorted random shots. Continue reading “Elite: Dangerous” – Screenshots III
“No Man’s Sky” Update 1.3: Atlas Rises
I hope by the end of the post you don’t think I hate the game – that wouldn’t be true. It is fair to say that there’s a lot more negative I can say about this update and that the impact of the changes made has really hit home for someone who spent a lot of time putting effort in to both labeling the system and planet names in an informative manner, as well as contributing to the No Man’s Sky Wiki as part of the r/NMSGalacticHub Project. That doesn’t mean I think the update was a mistake or in any way ruined the game. However, some of the bugs and mechanics I’ve encountered at the very least have me hesitant to play much more until another bug fix update or two comes out. Continue reading “No Man’s Sky” Update 1.3: Atlas Rises
Elite: Dangerous – Screenshots II
Another round of Elite: Dangerous screenshots. Continue reading Elite: Dangerous – Screenshots II
“Elite: Dangerous” – How To Not Be A FuelRat Client (And What To Do If You Become One)
There’s a better than an average chance that everything you’ll read here is also available somewhere on the FuelRats website. But, writing these posts are as much a learning experience for me as it might be informative for you. And if my post stops one person from needing our services (or at the very least, makes it easier on us to get to them), it was more than worth it. Continue reading “Elite: Dangerous” – How To Not Be A FuelRat Client (And What To Do If You Become One)
“Elite: Dangerous” – Screenshots (I?)
I don’t know how many “screenshots” I’ll be taking in this game – when you go into the “camera”, the game doesn’t pause … things keep happening (so getting an action shot could get you killed). Screenshots from the cockpit aren’t too bad, but until the game developers allow the PS4 players to change the cockpit color, I really don’t want to make you suffer from the orange HUD.
More screenshots (trophy awards, ships, and other stuff) follow … Continue reading “Elite: Dangerous” – Screenshots (I?)