There are some parts of No Man’s Sky that require having a base. This kind of runs contrary to the original “purpose” in the game – to make it to the Center of the Galaxy. However, a large portion of the player base doesn’t bother to move on, and instead choose to settle down on some planet they’ve stumbled across and build a base. I’ve got six at this time, and I usually try to keep my base count low, only keeping a base if it has some (preferably not duplicated at another base) purpose. Here they are. Continue reading Bot’s Bases (mostly) in the Galactic Hub
Tag Archives: no-mans-sky
Back To No Man’s Sky
So I took … probably a year off from the game. Pretty much quit after the update that introduced power and VR (Googling suggests that this was the Beyond update in Aug. 2019, so … yeah, a whole year); the PS4 version of VR had issues (if you use the wands) with flying and I didn’t think to switch to controller until a couple of weeks ago. Continue reading Back To No Man’s Sky
PlayStation VR: Great! … With The Right Games …
So with VR announced for No Man’s Sky in the Beyond update, dropping somewhere close to my birthday, I had something to put on my list (along with an excuse to upgrade to a PS4 Pro). For a good portion of NMS, VR is, quite simply, sublime. But it’s not perfect. Continue reading PlayStation VR: Great! … With The Right Games …
NMS – VISIONS: Color Changes/Base Move
It’s always been about the blue and the view with me when it comes to my No Man’s Sky bases. But the VISIONS update dropped recently, expanding the color palette for some planets, namely the “normal” ones. So, what was green grass and blue seas and sky becomes red seas, brown water, and yellow grass. This calls for a base move. Continue reading NMS – VISIONS: Color Changes/Base Move
“No Man’s Sky” Update 1.3: Atlas Rises
I hope by the end of the post you don’t think I hate the game – that wouldn’t be true. It is fair to say that there’s a lot more negative I can say about this update and that the impact of the changes made has really hit home for someone who spent a lot of time putting effort in to both labeling the system and planet names in an informative manner, as well as contributing to the No Man’s Sky Wiki as part of the r/NMSGalacticHub Project. That doesn’t mean I think the update was a mistake or in any way ruined the game. However, some of the bugs and mechanics I’ve encountered at the very least have me hesitant to play much more until another bug fix update or two comes out. Continue reading “No Man’s Sky” Update 1.3: Atlas Rises
So You Want To Go To The Galactic Hub In “No Man’s Sky”
I’ve been meaning to sit down and write an FAQ for both the Hub and No Man’s Sky for a while. But, barring that, I’ve decided to start working on this guide instead. It will cover things that might not actually be part of an FAQ. When you want to go to the Galactic Hub, there’s some key concepts you need to know right off the bat. A lot of this I’ve covered elsewhere, but not nearly as well organized. Continue reading So You Want To Go To The Galactic Hub In “No Man’s Sky”
No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster
I’ve lost my taste for exploration, at least for a little while; No Man’s Sky‘s servers seem to be a bit unpredictable. While not strictly a trophy hunter, I figured I’d take the time to at least attempt a run to the Center of Euclid in the PermaDeath difficulty mode, which is supposedly a little more difficult than Survival … and potentially much more punishing of mistakes. If I make it to the Center without dying, I get the trophies for doing so on PermaDeath and Survival modes. Continue reading No Man’s Sky, PermaDeath: Skirting The Edge Of Disaster
No Man’s Sky – Screenshots XVI
Been a while since I’ve done one of these. A majority of the shots included will be using the new PathFinder Update’s “photo mode”.
No Man’s Sky – PathFinder Update! Good, and Bad
A new update to No Man’s Sky has dropped and it includes several new features, apparently fixes several bugs, but as would be not unexpected, introduces a few as well. In addition, not all of the features are all that great. For every change, there’s both a good aspect and a bad aspect. And while a lot of what’s good or bad can be subjective, some of those opinions could be considered objective.
Continue reading No Man’s Sky – PathFinder Update! Good, and Bad
No Man’s Sky – Revisiting Old Discoveries: Why I Moved My Base
I know – with the lack of posts here, you’d think I’d have given up on gaming in general. But no, I’m still dealing with my addiction to No Man’s Sky and my fascination with the Galactic Hub Project. I’ve been trying not to be too lazy and at the very least adding pages to the Hub-used No Man’s Sky Wiki. Thing is, this has me actually looking for old discoveries and revisiting old systems. And it was this that made me move my base. Continue reading No Man’s Sky – Revisiting Old Discoveries: Why I Moved My Base