Tag Archives: no-mans-sky

Finding The Galactic Hub In “No Man’s Sky”

I was asked on a Reddit thread how I managed to put a waypoint on Lennon, aka HubCap, when I hadn’t been there before.  Mind you, I was only a few hundred light years away in the video, but I had originally gotten a waypoint on TopOfTheTree when I was 11 hops out (4000+ light years, or 16,000+ light years, depending on the method of measurement, since there’s a bug with all that).  I wrote a rather lengthy response, reproduced below (with hyperlinks and some additional text trying to make clear the difference between “actual” distance and “Linear Distance” reported by the Galactic Map – and of course the occasional edit since then): Continue reading Finding The Galactic Hub In “No Man’s Sky”

Heading Towards The Galactic Hub – No Man’s Sky

I’ve become aware of the Galactic Hub.  In short, it’s a region of space (no where near the center, so it’s not a hub in that sense) that, given a little bit of effort (unless you’re very close to the center), everyone in No Man’s Sky should be able to get to.  While there isn’t any “classical” multiplayer in the game, the Hub (in short) is where the ability to share discoveries and leave messages shines. Continue reading Heading Towards The Galactic Hub – No Man’s Sky

No Man’s Sky: Find Crashed Ships

I have spent days and days, scouring two systems for ships that I’ve seen in the space station, attempting to find them crashed.  While I didn’t find White Lightning at all and haven’t found Blueberry Dream 2 yet (EDIT: I found her after five days of searching with 48 slots at the second to last Transmission Tower/Crash site I was going to visit before breaking down and buying her at 46 slots), I think I’ve figured out some of the peculiarities of how you can search for that particular ship you saw crashed somewhere in No Man’s Sky.  Mind you, this is all based on my experience, and there’s definitely the possibility that your experiences may differ. Continue reading No Man’s Sky: Find Crashed Ships

No Man’s Sky – PS4 Bases Horribly Broken

This particular bug behavior has suddenly broken what, for me, was a major part of my gameplay: my freighter base.  While my planet base is largely unaffected, there are reports that other PS4 players see the same “drift” issues that I’ve experienced on  my freighter.

I can handle gaps in the floors, and the frustration of having to jet-pack-hop through a door is minor.  But when walls show up where they shouldn’t be and block off entire portions of what should be an open room, I get angrily frustrated.  More ranting and screenshots below … Continue reading No Man’s Sky – PS4 Bases Horribly Broken